Start by following the blue tutorial line, then complete the first enemy rounds with the Starter Weapon, Ammo Station, and Guard Tower before spending heavily on new equipment. This route gets a new player through the opening sequence while building Currency, Augment, and Mastery progress for harder missions; use the map guide when cave routes become less familiar.
Follow the blue line to your first objective
The opening target is to finish the tutorial and learn the actions that keep a run moving: collect the marked resource, use the Starter Weapon against Insect enemies, reload when prompted, refill Ammo, and deploy the Guard Tower. If an objective marker disappears, look for the blue route and the nearby interactable rather than wandering to another area.
Treat this first session as a setup run, not a shopping test. Your immediate goal is a stable loadout and enough familiarity with shooting, reloading, ammunition, and defense placement to survive the next enemy rounds.
How a mission moves from tutorial to extraction
Into the Hive uses an objective-driven mission flow. You begin at the base or Lobby, check Equipment, Augments, and your Loadout, then enter a task area where you collect resources or clear enemy rounds. Combat advances as enemies approach from different directions; between rounds, you reload, refill, reposition, and repair your plan with equipment rather than blindly pushing forward.
After the active objectives are complete, prepare for the extraction goal and return with the Currency and progress you earned. The exact map names, complete chapter order, and total number of waves are not fully established by the available guide material, so use the current objective and mission panel as the authority instead of expecting a fixed five-chapter route. For the fighting decisions inside each wave, continue with the combat guide.
The systems that keep a first run alive
- Starter Weapon: Your opening source of damage. Upgrade it before replacing it when the alternative is a low-value early purchase.
- Ammo Station: The place to restore ammunition. Refill between waves and whenever the reload prompt signals that your reserve is becoming a problem.
- Guard Tower: A defensive placement that draws pressure and adds protection. It can be destroyed, so keep fighting and moving when its health falls.
- Enemy Rounds: Groups of Insects that can approach from the left, right, or center. Watch the approach lanes and preserve distance instead of aiming at only one side.
- Currency: The shared growth budget for weapon upgrades, Grenades, Turrets, and other Equipment. Spending it on one option delays the others.
- Augment and Armor: Spin-based upgrades that improve a weapon or survival setup. Common equipment is sufficient for early progress, and an Augment can later be removed and moved to a stronger weapon when the target has a free slot.
- Mastery: Progress earned by continuing to use a weapon. Mastery Level 4 unlocks a second Augment Slot, making sustained use valuable even after you start comparing other weapons.
Your first complete mission sequence
- Enter the tutorial and follow the blue line. Stop at each marked interaction so the next objective can appear; do not skip ahead when the route is still active.
- Collect the marked resource or objective. Keep the Starter Weapon ready, because the first combat instruction can follow immediately.
- Shoot the Insect enemies and practice reloading. Keep a usable distance and handle the reload prompt before the magazine becomes empty during a push.
- Refill at the Ammo Station. Make replenishing ammunition part of the transition between objectives, not an emergency action after enemies surround you.
- Interact with the blue box and deploy the Guard Tower. Place the tower for the active combat area, then treat it as extra protection rather than an invulnerable safe zone.
- Read the next Enemy Round from its approach direction. Check left, right, and center as enemies spawn, then turn and move so your Starter Weapon can keep firing.
- Use Grenades, a Turret, or other equipped support when pressure clusters. These tools compete with weapon upgrades for Currency, so spend them where they prevent a failed objective rather than on every isolated enemy.
- Reload, refill, and check the Tower between rounds. If the Tower is damaged or destroyed, fall back to movement, distance, weapon fire, and your remaining equipment instead of standing in its former safe area.
- Finish the current objective and prepare for extraction. At the base or Lobby, review Equipment, Augments, and Loadout before entering the next task.
Follow the tutorial and deploy the Guard Tower
These moments support the tutorial route and Guard Tower placement described in the first mission sequence.
Spend early resources and recover from mistakes
Prioritize the following order:
- Upgrade the Starter Weapon and learn its handling.
- Keep enough Currency for Ammo, Grenades, Turrets, and the next objective instead of buying the first tempting weapon.
- Use Spin for an Augment or Armor when available; Common rarity is enough to keep progressing.
- Continue using a useful weapon toward Mastery Level 4 so its second Augment Slot unlocks.
- Compare new weapons only after checking the current Equipment panel for price, damage, and unlock status. Available material conflicts on early options, so do not treat an old listed price as universal.
Upgrade the Starter Weapon before buying
This moment supports the guide's early resource advice to upgrade the Starter Weapon and use Spin for an Augment before buying a costly replacement.
Use these recoveries when a run starts to slip:
- You run out of Ammo: Break away from the nearest enemies, reach the Ammo Station when the route allows, and reload before re-engaging.
- The Guard Tower is destroyed: Stop relying on its protection, keep moving to maintain distance, and combine weapon fire with Grenades or a Turret if the wave is crowded.
- You bought a weak early weapon: Return to the Starter Weapon, upgrade the option that is already working, and save toward a better purchase shown by the current panel.
- Enemies arrive from multiple sides: Leave the center of the pressure, check the left, right, and center lanes, then focus the closest threat while preserving an escape route.
- A stronger weapon has no Augment space: Remove the Augment from the old weapon only after confirming the destination slot, then transfer it when the new equipment is ready.
First-time Into the Hive walkthrough questions
Should I buy a new weapon immediately?
Usually, no. Upgrade the Starter Weapon first and check the current Equipment panel before buying, because the available material gives conflicting early prices and recommendations.
What should I do when the Guard Tower is destroyed?
Treat the area as exposed, keep moving to maintain distance, and rely on weapon fire plus Grenades or a Turret instead of waiting for the Tower to protect you.
When should I move an Augment to another weapon?
Move it after confirming that the stronger weapon has an available slot. You can remove an Augment from the current weapon, and Mastery Level 4 unlocks a second slot on a weapon.
Is Common equipment enough for the opening missions?
Yes. Common Augments and Common Armor can support early progression, so keep playing rather than waiting for a higher rarity before completing the tutorial and first rounds.
SourcesReviewed November 14, 2026
https://www.into-the-hive.wiki/guide/Into-The-Hive-beginners-guide
https://www.into-the-hive.wiki/combat/into-the-hive-combat-guide
https://www.into-the-hive.wiki/missions/into-the-hive-extraction-guide
https://www.into-the-hive.wiki/progression/into-the-hive-progression-guide

